The Infrastructure Stack for 0-Slot Solana Execution
"What server do I need?" is the most common question we get from aspiring MEV searchers.
But achieving 0-Slot Execution—landing a transaction in the same 400ms window that you read the signal—isn't just about buying a fast server. It's about the entire pipeline.
Here is the battle-tested infrastructure stack required to consistently win on Solana.
1. The Hardware (Co-Location is Mandatory)
You cannot compete from AWS us-east-1 or your home fiber connection. Speed of light is your enemy.
- Location: You must be in Frankfurt (FRA) or New York (NY), where the majority of Solana stake is hosted.
- The Server:
- CPU: High-frequency cores are king. AMD EPYC 9004 series (Genoa) or Ryzen 7950X. You need single-core performance for transaction signing and logic.
- RAM: DDR5 ECC Memory. Fast memory access is crucial for processing Shred streams.
- Network: 10Gbps or 25Gbps uplink.
Recommendation: AllenHark Co-Location offers bare metal Ryzen servers in the same datacenter racks as major validators, giving you <1ms internal latency.
2. The Read Layer (Signal Detection)
You can't act on what you can't see. Public RPCs are 500ms behind reality.
- Requirement: You need to see the "future" before it's finalized.
- Solution: Solana Shreds (Turbine).
- Shreds are the raw UDP packets validators share to build blocks.
- Listening to shreds allows you to see a transaction while the leader is still building the block.
- AllenHark Shredstream provides a normalized feed of these packets with zero overhead.
3. The Write Layer (Propagation)
This is where most stacks fail. You have the signal, you built the tx, but you use a slow method to send it.
- Requirement: Direct-to-Leader delivery.
- Solution: AllenHark 0-Slot Relay.
- Bypasses gossip.
- Uses staked connections to penetrate validator QUIC rate limits.
- Delivers payloads directly to the TPU port.
The Complete 0-Slot Architecture
Here is how the pieces fit together:
- Ingest: AllenHark Shreds stream raw block data to your Co-located Server (Latency: 0.02ms).
- Process: Your Rust/C++ bot decodes the shred, identifies an arb, and signs a tx (Latency: <0.5ms).
- Send: You push the tx to AllenHark Relay (Latency: 0.1ms).
- Land: The Relay pushes it to the Leader (Latency: <5ms).
Total Round Trip: <6ms. Slot Duration: 400ms.
Result: You land comfortably in the same slot, beating every competitor using standard RPCs.
Conclusion
Infrastructure isn't a commodity; it's your competitive advantage. You can write the smartest code in the world, but if your infrastructure adds 200ms of latency, you will lose to a simpler bot running on better metal.
Ready to build your stack?