Candy Machine v1 IDL
Metaplex Candy Machine v1 is the original NFT minting program on Solana. Enables collection creators to set up fair launches with configurable mint prices, go-live dates, and per-wallet limits.
Program address
cndyAnrLdpjq1Ssp1z8xxDsB8dxe7u4HL5Nxi2K5WXZ- Instructions
- 7
- Accounts
- 2
- Events
- 0
- Types
- 4
What the program exposes
Instructions 7
- mintNft
- updateCandyMachine
- initializeConfig
- addConfigLines
- initializeCandyMachine
- updateAuthority
- withdrawFunds
Accounts 2
- CandyMachine
- Config
Use it in your code
Load the Candy Machine v1 IDL with Anchor in TypeScript, Rust or Python.
import { Connection, PublicKey } from "@solana/web3.js";
import { Program, AnchorProvider, Idl } from "@coral-xyz/anchor";
// Load the Candy Machine v1 IDL
import idl from "./candy machine v1.json";
const PROGRAM_ID = new PublicKey("cndyAnrLdpjq1Ssp1z8xxDsB8dxe7u4HL5Nxi2K5WXZ");
// Set up the provider and program
const connection = new Connection("https://api.mainnet-beta.solana.com");
const provider = new AnchorProvider(connection, wallet, {
commitment: "confirmed",
});
const program = new Program(idl as Idl, provider);
// Fetch and decode an account
const accountData = await program.account.candy_Machine_v1
.fetch(accountPublicKey);
console.log("Account data:", accountData);
// Build and send an instruction
const tx = await program.methods
.initialize(/* ...args */)
.accounts({
/* ...required accounts */
})
.rpc();
console.log("Transaction signature:", tx);use anchor_client::solana_sdk::pubkey::Pubkey;
use anchor_client::solana_sdk::signature::Keypair;
use anchor_client::{Client, Cluster};
use std::str::FromStr;
// Candy Machine v1 program ID
const PROGRAM_ID: &str = "cndyAnrLdpjq1Ssp1z8xxDsB8dxe7u4HL5Nxi2K5WXZ";
fn main() -> anyhow::Result<()> {
let payer = Keypair::new();
let client = Client::new(Cluster::Mainnet, &payer);
let program_id = Pubkey::from_str(PROGRAM_ID)?;
let program = client.program(program_id)?;
// Fetch and deserialize an account
let account: Candy_Machine_v1Account = program.account(account_pubkey)?;
println!("Account data: {:?}", account);
// Build and send a transaction
let tx = program
.request()
.accounts(candy__machine_v1::accounts::Initialize {
// ...required accounts
})
.args(candy__machine_v1::instruction::Initialize {
// ...instruction args
})
.send()?;
println!("Transaction signature: {}", tx);
Ok(())
}from solana.rpc.api import Client
from solders.pubkey import Pubkey
from anchorpy import Program, Provider, Wallet
import json
# Load the Candy Machine v1 IDL
with open("candy machine v1.json") as f:
idl_data = json.load(f)
PROGRAM_ID = Pubkey.from_string("cndyAnrLdpjq1Ssp1z8xxDsB8dxe7u4HL5Nxi2K5WXZ")
# Set up the provider and program
client = Client("https://api.mainnet-beta.solana.com")
provider = Provider(client, Wallet.local())
program = Program(idl_data, PROGRAM_ID, provider)
# Fetch and decode an account
account = await program.account["Candy_Machine_v1"].fetch(account_pubkey)
print(f"Account data: {account}")
# Build and send an instruction
tx = await program.rpc["initialize"](
# ...instruction args
ctx=program.context(
accounts={
# ...required accounts
}
)
)
print(f"Transaction signature: {tx}")The JSON
The first 30 lines of candy machine v1.json.
{
"version": "0.1.0",
"name": "nft_candy_machine",
"instructions": [
{
"name": "mintNft",
"accounts": [
{
"name": "config",
"isMut": false,
"isSigner": false
},
{
"name": "candyMachine",
"isMut": true,
"isSigner": false
},
{
"name": "payer",
"isMut": true,
"isSigner": true
},
{
"name": "wallet",
"isMut": true,
"isSigner": false
},
{
"name": "metadata",
"isMut": true,
...Frequently asked questions
What is the Candy Machine v1 IDL?
The Candy Machine v1 IDL (Interface Definition Language) is a JSON schema that describes the on-chain program interface for the Candy Machine v1 smart contract on Solana. It defines all available instructions, account structures, events, and types needed to interact with the program. This one has 7 instructions, 2 account types, 0 events and 4 type definitions.
How do I use the Candy Machine v1 IDL in my project?
You can use the Candy Machine v1 IDL with Anchor framework clients in TypeScript (@coral-xyz/anchor), Rust (anchor-client), or Python (anchorpy). Download the JSON file, import it in your project, and use it to create a Program instance that can call instructions and decode accounts.
What is the Candy Machine v1 program address on Solana?
The Candy Machine v1 program is deployed at address cndyAnrLdpjq1Ssp1z8xxDsB8dxe7u4HL5Nxi2K5WXZ on Solana mainnet.
What version of the Candy Machine v1 IDL is this?
This is version 0.1.0 of the Candy Machine v1 IDL. IDL versions follow program deployments and change as the protocol evolves, so check it against the program on-chain before you integrate.
Build on Candy Machine v1 with AllenHark
Stream the program's accounts and transactions with Yellowstone gRPC, read its state over Solana RPC, or see its transactions before the block is built with ShredStream. To trade against it, try the trading bots or the PumpFun sniper.
Browse all Solana IDLs